Inspired from Chalmers university
To achieve good lifoff, it is necessary to have a clear separation between the deposited film on the top of the resist surface vs. the film on the substrate surface in the opened pattern areas. This can be done by controlling the resist edge profile and giving it a negative slope, usually by modifying the resist surface by chemical treatment which makes the top part develop slower than the bottom part. This does not always work if the exposure is not 'sharp', i.e. if the image is blurred because the mask/resist gap is too large. Another way of ensuring the film clearence is to use an image reversal process which turns a positive slope into negative by reversing 'everything'.
A third way is to use a double layer resist system, much like we do in e-beam lithography, where the bottom layer geometry gets a positive bias compared to the top imaging layer either by higher sensitivity to the exposure dose, or just by a higher dissolution rate in the developer.
The LOL-2000 Lift-Off Layer a material is of the latter type, a non-photosensitive material which dissolves in photoresist developer in a controlled way. It is placed under the normal photoresist. After the photoresist is fully developed and the dissolution of the photoresist stops, the developer continues to dissolve the LOL-2000 layer in the open areas and further in under the resist edge, producing the clearence necessary for liftoff.(See the example graph and SEM pictures below)
In order to get reproducible undercut, fixed conditions should be used, both in exposure and development time (se the caveat above). Note that our previous standard developer MF322 should NOT be used here, as it is too strong and the liftoff layer dissolves too fast. Use MF319 instead. Experience shows that using the MF319 developer should require you to increase your exposure time slightly compared to that of using MF322. Using the conditions indicated below, an sideways undercut distance of 0.3 - 0.5 um is produced. If less undercut is desired, a higher LOL baking temperature (130 - 180 degrees C) should be used. The dissolution rate of LOL-2000 is dependent of baking time and temperature, graphs will be presented here later.
The conditions above should be seen only as a guideline, modifications of exposure and development time will be necessary for each application dependent on substrate reflectivity, etc. There may also be differences when exposing using the UV250 or the UV400 mask aligner as they have different spectrums in the 365 - 436 nm range.
Measured (under optical microscope) undercut versus time in MIF726 @ 20°C for previous recipe:
undercut (nm) | dev time |
800 | 40 |
1600 | 50 |
2000 | 60 |
Predicted possible problems:
Fichier | Taille | Date | Attaché par | |||
---|---|---|---|---|---|---|
LOL-1000LOL-2000 datasheet.pdf Aucune description | 40.05 Ko | 15:55, 13 Nov 2013 | Helene_Le_Sueur | Actions |
Images 0 | ||
---|---|---|
Aucune image à afficher dans la galerie |